CINE 4004 - Topics in Film Theory: Cinema in the Convergence Age
Video Game Worlds & Cinematic Expansion: This course explores how cinema has transformed through the process of ‘convergence’ – the ways film intersects and exchanges with mediums like television, video games, and streaming in the digital age. We will explore topics like cinema’s digital turn, including how ‘live-action’ blockbusters increasingly take on principles of animation in their use of computer-generated effects; the way certain video games aspire to be cinematic, just as film and TV increasingly take video games as subject matter; the way streaming video has broadened ‘film’ beyond the cinema, and allowed individual streamers to transform video games into live entertainment; and the way the Japanese anime industry has heavily integrated TV, film, and video games into ‘media mixes’ that flow freely – and even tell stories across – multiple mediums. Readings will engage with theorists like Marshall McLuhan, Henry Jenkins, Barbara Klinger, Marc Steinberg, and Caetlin Benson-Allott, while screenings will include a dynamic, sometimes interactive mix of film, TV, and video game material.